#pragma once
#include "DXUT.h"
#include "DxConsoleSampleNode.h"
 
class CDxConsoleSampleScene:public IScene,public Singleton<CDxConsoleSampleScene>
{
	friend class Singleton<CDxConsoleSampleScene>;
public:

	~CDxConsoleSampleScene(void);

	private:
		CDxConsoleSampleScene(void);
		virtual void OnTerminate( void );
		virtual void Unload();
		virtual void HandleInput();
		virtual LRESULT OnMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,bool* pbNoFurtherProcessing );
		virtual void Load();
     	private:
        CDxConsoleSampleNode * m_SceneNode;
 
		
};

